【注意】この文書にはより新しいバージョンが存在します: WCAG 2.1 達成方法集

WCAG 2.0 達成方法集

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SL28: Using Separate Text-Format Text Captions for MediaElement Content

達成方法に関する重要な情報

この達成方法 (参考) の使用法と、この達成方法が WCAG 2.0 達成基準 (規定) とどのように関係するのかに関する重要な情報については、WCAG 達成基準の達成方法を理解するを参照のこと。適用 (対象) のセクションは、その達成方法の範囲について説明しており、特定の技術に関する達成方法の存在は、その技術があらゆる状況で WCAG 2.0 を満たすコンテンツを作成するために使用できることを意味するものではない。

適用 (対象)

訳注: Silverlight は、2021 年 11 月にサポートを終了する計画が Microsoft 社より公表されている (Microsoft サポート - Silverlight のライフサイクルポリシー)。

WAIC では、Silverlight に関する達成方法の翻訳を行っていないが、将来もその予定がないことに留意されたい。

これは、次の達成基準に関連する達成方法である:

ユーザエージェント及び支援技術によるサポート

SL28 に関するユーザエージェントサポートノートを参照のこと。Silverlight Technology Notesも参照。

解説

The objective of this technique is to use text captioning that comes from a separate text file, synchronize the captions with the media in a Silverlight MediaElement, and display the captions in Silverlight.

There are two variations of the general theme of implementing Silverlight media player controls to work with external timed text: using built-in capabilities of the Microsoft Expression Encoder tool, and using parsing code that consumes caption as a raw file format and converts that format into the Silverlight API's TimelineMarkers representation. This technique primarily addresses how to use the Expression Encoder technique, along with media player templates that are also provided by Expression Encoder or related Silverlight SDKs such as the Smooth Streaming SDK.

At a pure architecture level, Silverlight uses the TimelineMarkers API to display caption text at synchronized times. The Expression Encoder and Expression Blend tools provide a front end to drive the TimelineMarkers API for the supported formats. The intention of the architecture is so that Silverlight as a run-time has a base architecture that could potentially use any existing or future timed text format, but the tools for Silverlight (rather than built-in features of the runtime) provide the optimized workflow for producing captioned media projects.

A procedure for using the Expression Encoder and Expression Blend tools to produce a Silverlight media player application that can consume timed text in TTML format is provided as Example 1 in this technique. (Note: prior to the approval of TTML by W3C, DFXP was a format that used much of the eventual TTML vocabulary. In tools that predate TTML, this format is often identified as DFXP.)

A purely code-based parsing technique, with the goal of avoiding Expression Encoder dependencies, is necessarily more complex. This is because there are multiple issues to solve:

Text Captioning Formats

There are several existing text-based formats that are used for text captioning of prerecorded media. The following are supported as formats if using the Expression Encoder tool as shown in Example 1 (where the Expression Encoder generated Silverlight application uses the existing Silverlight MediaPlayerTemplate and the TimedTextLibrary component.) For more information on which timed text formats can be referenced in an Expression Encoder project, see About Captioning (Expression documentation on MSDN).

The following are not supported directly in Expression Encoder templates. To use these formats, application authors would have to write parsing logic, as shown in Example 2:

Rather than build the parsing logic for all these formats into the Silverlight runtime, or choosing just one of these formats to support, the Silverlight design for text captioning at the core level instead makes the TimelineMarkers property of a MediaElement writeable, independently of the value of Source. The format of each TimelineMarker in the collection is very simple: a time value expressed in the format, and the text value of the text for that synchronized caption. The time format for TimelineMarkers is documented as TimelineMarker reference on MSDN. Converting timed text formats to TimelineMarkers form as consumed by the Silverlight core can be done by following any of the following application design patterns:

事例

事例 1: Using Expression Encoder and Expression Blend to produce a Silverlight media player project from tool output and templates

By far the simplest technique for incorporating existing timed-text information is to use Microsoft Expression Encoder and the media player templates that an Expression Encoder project produces by default. You can use timed text in any of the following formats: DFXP, SAMI, SRT, SUB, and LRC. Associating a caption file with a media source is done as an "import" operation in the Expression Encoder tool. However, the "import" does not necessarily mean that the timed text file is integrated into the media stream; Silverlight authors have the option to preserve the file separation. This is useful if the application is obtaining timed text from a third party source in real-time, or if Silverlight authors have a production pipeline that makes it difficult to have the captioning ready in time to be encoded in the stream along with the audio-visual source files. For third-party timed text files that are served directly from the third party's HTTP servers, it can be useful to supply a dummy URL in the initial project encoding. The output of the Expression Encoder project parameterizes many of the project settings at the HTML level. This makes it possible to change the URL at any time prior to deployment without having to rebuild the project. The following code is the HTML output of a sample Expression Encoder project. Note the CaptionSources node in the initparams; that is the information item that informs the Expression Encoder templates where to find the timed text file.

     <object data="data:application/x-silverlight," type="application/x-silverlight" width="100%" height="100%">
       <param name="source" value="MediaPlayerTemplate.xap"/>
       <param name="onerror" value="onSilverlightError" />
       <param name="autoUpgrade" value="true" />
       <param name="minRuntimeVersion" value="4.0.50401.0" />
       <param name="enableHtmlAccess" value="true" />
       <param name="enableGPUAcceleration" value="true" />
       <param name="initparams" value='playerSettings = 
         <Playlist>
           <AutoLoad>true</AutoLoad>
           <AutoPlay>true</AutoPlay>
           <DisplayTimeCode>false</DisplayTimeCode>
           <EnableOffline>false</EnableOffline>
           <EnablePopOut>false</EnablePopOut>
           <EnableCaptions>true</EnableCaptions>
           <EnableCachedComposition>true</EnableCachedComposition>
           <StretchNonSquarePixels>NoStretch</StretchNonSquarePixels>
           <StartMuted>false</StartMuted>
           <StartWithPlaylistShowing>false</StartWithPlaylistShowing>
           <Items>
             <PlaylistItem>
             <AudioCodec></AudioCodec>
             <Description></Description>
             <FileSize>2797232</FileSize>
             <IsAdaptiveStreaming>false</IsAdaptiveStreaming>
             <MediaSource>thebutterflyandthebear.wmv</MediaSource>
             <ThumbSource></ThumbSource>
             <Title>thebutterflyandthebear</Title>
             <DRM>false</DRM>
             <VideoCodec>VC1</VideoCodec>
             <FrameRate>30.00012000048</FrameRate>
             <Width>508</Width>
             <Height>384</Height>
             <AspectRatioWidth>4</AspectRatioWidth>
             <AspectRatioHeight>3</AspectRatioHeight>
             <CaptionSources>
               <CaptionSource Language="English" LanguageId="eng" Type="Captions" Location="thebutterflyandthebear.eng.capt.dfxp"/>
             </CaptionSources>
           </PlaylistItem>
         </Items>
      </Playlist>'/>       
   </object>
   

The templates include a library that handles any parsing requirements for the chosen timed text format, both at the level of getting the basic text and timing into the TimelineMarkers used by the run-time MediaElement, and for preserving a subset of format information that can reasonably be crossmapped from the formatting paradigm of the source (typically HTML/CSS) into the Silverlight text object model of the text element that displays the captions in the running Silverlight application.

The following is a brief description of the procedure for creating a project that incorporates a separate timed text file.

  1. From the initial Expression Encoder screen, select New Project from the File menu.

  2. In the Load a new project dialog, select Silverlight Project.

  3. From the File menu, select Import. Choose the primary media source file the project will use.

  4. In the Text tab, find the listing for the media source file. Click the + icon to the right of the file name. This opens a file dialog.

  5. Choose a timed text file to add to the project.

  6. Build the project. By default the project produces a complete output folder. The folder includes the media player template XAP, the timed text file as a separate file, and additional libraries and XAPs that support the basic template and/or the timed text capabilities.

  7. Optionally, use the features in the Templates tab of Expression Encoder to generate a template copy. You can edit the template copy in other tools such as Expression Blend or Visual Studio, to change the layout or behavior from the default media player template. Template editing can address requirements such as applying a particular branding or "look" to the player user interface.

The following is a screenshot of the Expression Encoder (version 4) interface. The + icon mentioned in Step 4 is highlighted in this screenshot with a red diamond. The Templates tab mentioned in Step 7 is on the right side, top-middle. Note that all tabs of an Expression user interface are dockable; the orientations shown here are the default, but could be in different locations on any given computer or configuration.

Expression Encoder screenshot

事例 2: Code parses timed text; MediaElement handles MarkerReached, displays marker text in application-defined TextBox

This example defines a very simple media player class that includes a display surface, basic controls, and a text display for captions as part of its default template. The usage code for this control in XAML is simple, but only because the majority of the implementation is present in the definition of the media player class.

The following is example usage XAML:

 <local:SimpleMediaPlayerWithTT Width="480" Height="360" CaptionUri="testttml.xml" MediaSourceUri="/xbox.wmv" />
    					

Note the attributes CaptionUri and SimpleMediaPlayerWithTT. Each of these is a custom property of the media control class TTReader. CaptionUri in particular references a URL, in this case a local URL from the same server that serves the Silverlight XAP. The timed text file could come from a different server also, but comes from a local server in this example to conform to the behavior of the test file.

The following is the generic.xaml default template for the media player control. The template is mainly relevant for showing the named elements that are shown in the initialization code.

               <ControlTemplate TargetType="local:SimpleMediaPlayerWithTT">
                   <Border Background="{TemplateBinding Background}"
                           BorderBrush="{TemplateBinding BorderBrush}"
                           BorderThickness="{TemplateBinding BorderThickness}">
                       <Grid x:Name="vroot">
                           <Grid.RowDefinitions>
                               <RowDefinition Height="*"/>
                               <RowDefinition Height="50"/>
                               <RowDefinition Height="80"/>
                           </Grid.RowDefinitions>
                           <MediaElement x:Name="player" AutoPlay="False"/>
                           <StackPanel Orientation="Horizontal" Height="50" Grid.Row="1">
                               <Button x:Name="player_play">Play</Button>
                               <Button x:Name="player_pause">Pause</Button>
                               <Button x:Name="player_stop">Stop</Button>
                           </StackPanel>
                           <ScrollViewer x:Name="scroller" Height="50" Grid.Row="2">
                           <TextBox IsReadOnly="True" x:Name="captions"/>
                           </ScrollViewer>
                       </Grid>
                   </Border>
               </ControlTemplate>
               

The following is the initialization code that is for general infrastructure. OnApplyTemplate represents the code wiring to the template-generated UI.

   public class SimpleMediaPlayerWithTT : Control
   {
       MediaElement player;
       TextBox captions;
       public SimpleMediaPlayerWithTT()
       {
           this.DefaultStyleKey = typeof(SimpleMediaPlayerWithTT);
       }
       public override void OnApplyTemplate()
       {
           base.OnApplyTemplate();
           player = this.GetTemplateChild("player") as MediaElement;
           captions = this.GetTemplateChild("captions") as TextBox;
           scroller = this.GetTemplateChild("scroller") as ScrollViewer;
           //event hookups and prop inits
           player.MediaOpened += new RoutedEventHandler(OnMediaOpened);
           player.MediaFailed += new EventHandler<ExceptionRoutedEventArgs>(OnMediaFailed);
           player.Source = this.MediaSourceUri;
           player.MarkerReached+=new TimelineMarkerRoutedEventHandler(player_MarkerReached);
           Button player_play = this.GetTemplateChild("player_play") as Button;
           player_play.Click += new RoutedEventHandler(player_play_click);
           Button player_pause = this.GetTemplateChild("player_pause") as Button;
           player_pause.Click += new RoutedEventHandler(player_pause_click);
           Button player_stop = this.GetTemplateChild("player_stop") as Button;
           player_stop.Click += new RoutedEventHandler(player_stop_click);
       }
       // mediaelement in template events
       void OnMediaOpened(object sender, RoutedEventArgs e)
       {
           LoadCaptions(captionUri);
       }
       void OnMediaFailed(object sender, ExceptionRoutedEventArgs e)
       {
       }
       void player_MarkerReached(object sender, TimelineMarkerRoutedEventArgs e)
       {
           captions.SelectedText = e.Marker.Text + "\n";
           scroller.ScrollToVerticalOffset(scroller.ScrollableHeight);
       }
       void player_play_click(object sender, RoutedEventArgs e)
       {
           player.Play();
       }
       void player_pause_click(object sender, RoutedEventArgs e)
       {
           player.Pause();
       }
       void player_stop_click(object sender, RoutedEventArgs e)
       {
           player.Stop();
       }
       // properties
       private Uri captionUri;
       public Uri CaptionUri
       {
           get { return captionUri; }
           set { captionUri = value; }
       }
       private Uri msUri;
       public Uri MediaSourceUri
       {
           get { return msUri; }
           set { msUri = value; }
       }
       

The following is the logic that is particular to obtaining the separate caption file. Some of this logic is referenced in the preceding template-specific event handlers. This example uses the asynchronous WebClient technique to request the file result of the CaptionUri. Make sure to use AutoPlay=false or some other means to allow time for the caption file to download before attempting to play the media file.

       private void LoadCaptions(Uri captionURL)
       {
           WebClient wc = new WebClient();   // Web Client to download data files
           if (captionURL != null)
           {
               wc.DownloadStringCompleted +=
                   new DownloadStringCompletedEventHandler(OnDownloadStringCompleted);
               wc.DownloadStringAsync(captionURL);
           }
       }
       private void OnDownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
       {
           if (!e.Cancelled && e.Error == null && e.Result != "")
           {
               string xml = e.Result.Trim();
               ParseCaptionData(new StringReader(xml));
           }
       }
       

The actual parsing can be done using a combination of the "XML to Linq" facilities of an optional Silverlight library, and standard .NET Framework string format APIs from the Silverlight core. An implementation is NOT provided here, due to length considerations. TTML supports a number of profiles and capabilities. The basic pattern to follow in the implementation is to obtain the necessary text and timing information, and to pass it to a function that might resemble the following code template. This code template takes the raw information, generates a new TimelineMarker, and adds it to the collection assigned to the active MediaElement as identified by "player" in the application.

       public void AddMediaMarker(string time, string type, string data)
       {
           TimelineMarker marker = new TimelineMarker();
           marker.Time = new TimeSpan(0,0,(Convert.ToInt32(time.Trim())/1000));
           // this logic could vary depending on how time is formatted in the input string; this one assumes raw milliseconds
           marker.Type = type;
           marker.Text = data.Trim();
           player.Markers.Add(marker);
       }

参考リソース

この参考リソースは、あくまでも情報提供のみが目的であり、推薦などを意味するものではない。

検証

手順

  1. Using a browser that supports Silverlight, open an HTML page that references a Silverlight application through an object tag. That application plays media that is expected to have text captioning.

  2. Check that the text area in the textbox shows captions for the media, and that the captions synchronize with media in an expected way.

期待される結果

#2 is true.

この達成方法が「十分な達成方法」の一つである場合、この手順や期待される結果を満たしていなければ、それはこの達成方法が正しく用いられていないことを意味するが、必ずしも達成基準を満たしていないことにはならない。場合によっては、別の達成方法によってその達成基準が満たされていることもありうる。